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Author |
Thread Statistics | Show CCP posts - 23 post(s) |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
43
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Posted - 2013.03.27 13:08:00 -
[1] - Quote
CCP Fozzie any plans to sort out the mess of having 10 different mods to do the same thing to slightly different levels half being meta 0 and any plans on tierciding mods/giving them roles that ships have so benefited from?. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
43
|
Posted - 2013.03.27 13:22:00 -
[2] - Quote
And how about adding the missile change with them and TD's etc? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
43
|
Posted - 2013.03.27 14:00:00 -
[3] - Quote
i do think webs and links need a nerf to control the excessive range and strength of the mods. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
92
|
Posted - 2013.04.17 13:09:00 -
[4] - Quote
CCP Fozzie perhaps whilst you're you could fix T2 mods that are worse than the meta 4 versions - TD's -RSD -Neuts -Ecm
Theres plenty to fix 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
106
|
Posted - 2013.04.24 23:24:00 -
[5] - Quote
Quote:That is a pretty steep damage drop off there. Looks like autocannons are going to need some buffing.
in exchange for cap use perhaps would be acceptable. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
154
|
Posted - 2013.05.12 14:13:00 -
[6] - Quote
CCP Fozzie wrote:Pattern Clarc wrote:CCP Fozzie wrote:Hey everyone, I'm all caught up on this thread now. Wanted to remind you guys that the TE and RSB changes in their current iteration are on SISI for testing now. Please give your favorite fits a try on SISI with the new module stats and let us know how it feels. I don't think the TE changes very good. In fact, I don't think the situation with TE's vs TC's have been good since the introduction of scripts. Scripts should have been a fix for sensor boosters and RSD's. Instead, they broke the balance between TC's and TE's whilst becoming a user experience nightmare. Ever since, TE's have been steadily nefered into the ground because of it, steadily increasing imbalances over the value of mids vs lows that haven't really fixed anything. Worse, the weapon systems that it nerfs really didn't need it. Also, could you give Rise a poke to send some love to the BS threads please? I completely agree that scripts as a mechanic have pretty terrible user experience. Someday I'd really like to replace them with multi-mode modules that don't require the item. However I disagree that the balance between midlots and lowslots is currently in favour of midlosts (except at the frigate level). Rise has definitely been watching the battleship threads, just hasn't been posting as much recently. But I expect he'll have more time after he makes his next announcement.
faction battleships???? so part 2 of mods soon ?? be TD's missiles....?? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
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